Building Something Nobody Wants

Or: The Circle We Keep Forgetting

Series: Product, Desire and Adoption

Key observations

  • Many projects, from new cities to tech products, fail because they prioritize feasibility and viability over genuine desirability.
  • Desirability is not an afterthought or 'soft' metric; it's a fundamental driver that must be designed for and with users, not just for them.
  • The 'Field of Dreams' fallacy—'If you build it, they will come'—is a dangerous form of blind optimism that often leads to empty projects.
  • True desire is felt through emotional gravity, user attachment, and willingness to make trade-offs, which can be sensed through early testing and qualitative signals.
  • Ignoring desirability creates a 'low-grade hum of disinterest' and results in perfectly functional yet hollow systems that lack human pull.